The setup for the party has been going for a week. Since you are staying at Lady Gladomains estate you are already there. The food has been preparing since the night before and several bards have been hired to play music throughout the house and garden area. The estate is rectangular shaped with a garden in the middle. Furniture and art work has been moved around to the rooms that be used in the party. The overall look is over the top opulence. The garden area is where the bulk of the people will be. A small stage has been setup to one side and the center of garden has been roped off with an area of freshly dug dirt.
People being to arrive about two hours before the main event and are greeted by Lady Gladomain and her husband. Apparently the early people are of lesser rank. They don’t seem to know who the party is at first, but for those of you who speak to them once you tell them who you are they seem to know about you and your adventures on the island (though the details aren’t very accurate). Both The Captain and Cilden seem to have a cloud of people that hang around them. As it gets closer to the main event you hear the names of the some of the major merchant houses get called out. Then about fifteen minutes before the main event Andeth, The Hulorn shows up (he’s the mayor/ruler of Selguant if you haven’t read the wiki).
Gladomain invites The Captain, Eilrath, and another bard up to the stage. The Captain sings of your adventures with Eilrath playing her flute and the other bard as backup. As she sings an image appears above the stage that plays out the adventures complete with sound effects. In the illusions the party faces many dangers (that are greatly exaggerated). There are scenes of Zero and Ribo bravely facing down enemies fighting back to back, Petros cutting down four Drow in a single swing, Cileden shooting lighting from his hands incinerating rooms full of undead, the monk is doing flips in the air and leading in kicks that kill Drow followed up by blows hitting every Drow around him, The Captain is leading and inspiring the group with her holding off a Drow with a rapier in one hand while using the other to heal a wounded comrade. The Dragon in the illusion is at least twice as big as the one you fought. The illusion also shows the paty finding giant piles of treasure and glowing magic weapons and items. Back at the camp Lady Gladomain is seen leading the castaways and giving comfort to the party when they return from their battles. The performance is magnificent (30 or more performance skill from everyone, The Captain rolled a 13, Elirath a 20, and the backup an 11 they also got +4 on the skill for the backup). Eilrath’s poignant flute solo as the illusions show the castaways morn the dead from shipwreck has audience in tears, The Captain’s singing both durning the excitement of the combat and the aching desire to return home is moving, the backup bard is outstanding highlighting both The Captain’s and Eilrath’s performances.
Afterward Lady Gladomain gives a speech that is just as moving if not more so than the performance, thanking the party for their bravery in seeing the castaways and herself home. She says how grateful she is to be home to the city and people she loves. She says there were many mysteries on Drow island and wonderful magic. There as sense of anticipation in the air (assisted by the music the bard is playing in the background). She makes a flourish to herself. Her dress is expertly designed to highlight her new figure. The way she is made up she is very attractive tonight. She pulls out a box and opens it. Inside is a gem. With the lighting behind her you can see his has something inside it. She walks down through the crowd toward the center of the garden. As she passes by you can see there is a seed in the gem. With a flourish she drops the gem in the freshly dug dirt in the center of the garden. There is a man there, obviously a druid. He waters the area and then proceeds to cast a spell. A tree begins to grow. It gets larger and strange silver colors leaves sprout form it. It continues to grow into a wide ornamental type tree about 15’ tall and 20’ across. As the druid continues the spell buds and then flowers appear on the tree. The music in the background grows to a crescendo. Then the flower gives way to what would be fruit on a normal fruit tree, but instead the flowers become gems. There is a gasp from the crowd. As you look around you can almost see the gold pieces lighting up in the eyes of the people around you. Lady Gladomain reaches up to the tree she is now standing over and picks one of the large gems. She gives it the The Hulorn with a small bow. The crowd swarms around Lady Gladomain and you see a satisfied smile on her lips. You also notice some guards have quietly surrounded the tree to keep people from touching it.
After they swarm Lady Gladomain, the The Captain gets swarmed as do some of the other party members.